Chess in Miniature – Volume 2 David LeMoir

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Chess in Miniature – Volume 2 David LeMoir  the journey into the world of sparkling short games continues. Chess in Miniature: Volume 2 takes up where the first book left off, exploring the next set of ‘Secrets’ that underpin brilliant miniatures. From choosing appropriate openings to exploiting greed, from classical sacrifices to advanced calculation, this volume reveals how winners consistently shape games that delight and instruct.

Language:                   English

Topic:                           Opening

ISBN:                           9781836840978

Weight:                       540 g

Publisher:                 Popular Chess

Number of pages: 288

Publication date:  Mar 25, 2026
            Paperback

Hay existencias (puede reservarse)

SKU: 9781836840978 Categorías: , , Etiquetas: ,

Descripción

Chess in Miniature – Volume 2 David LeMoir  the journey into the world of sparkling short games continues. Chess in Miniature: Volume 2 takes up where the first book left off,

exploring the next set of ‘Secrets’ that underpin brilliant miniatures. From choosing appropriate openings to exploiting greed, from classical sacrifices to advanced calculation,

this volume reveals how winners consistently shape games that delight and instruct.

Chess in Miniature – Volume 2

With carefully chosen examples and insightful commentary, the book not only entertains but also inspires readers to attempt their own mini-masterpieces.

Whether you want to sharpen your tactical instincts, enrich your opening play, or simply enjoy some of the most striking games in chess, this volume will both instruct and delight.

David LeMoir is an experienced chess player and the author of several successful books, with the canny knack of presenting new ways to look at sacrifices and tactics.

A whole variety of factors help to make a game short, and another set help to make the whole thing attractive. Some factors even help to make games short and attractive.

Good games (of any length) are normally created by both sides playing well, but, except in the case of draws, one side playing better. Attractive miniatures are different.

It is important for the winner to play well, and for the loser to play sufficiently badly to lose quickly, but not so badly as to ruin the game as a spectacle.

Eight More Key Secrets to Winning in 25 Moves or Fewer

Looking through many hundreds of these games, I realised that the winners exhibited skills and approaches, consciously or not, which caused the losers to make the small errors

– or simply slightly sub-standard moves – that helped the games to be short and exciting. I called these skills and approaches ‘Secrets’.

Examining a multitude of brilliant miniatures, I identified the sixteen Secrets.

David LeMoir

 Sample Pages

 

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