Descripción
Chess in Miniature – Volume 1 David LeMoir most chess players dream of winning quickly and stylishly, but few know how to increase their chances of such success.
Chess in Miniature: Volume 1 takes on the challenge by presenting the eight key Secrets to winning in 25 moves or fewer, with eight additional vital Secrets to follow in Chess in Miniature:
Volume 2. David LeMoir presents the crucial concepts using illuminating examples, containing an ideal balance of short variations and instructive prose.
Chess in Miniature – Volume 1
Learn how to become an Opportunist Tactician and a Canny Investor, while aware that The Queen Rules and Beauty Favours The Strong.
A final ‘challenge chapter’ is included to test and reinforce the reader’s newfound understanding.
David LeMoir is an experienced chess player and the author of several successful books, with the canny knack of presenting new ways to look at sacrifices and tactics.
Do you ever wish that you could win miniature games of the sort that are so beloved by chess magazines and newspaper columns?
The ones that the local club hero demonstrates with such alacrity while you try not to join in your clubmates’ oohs and aahs of approval.
Eight Key Secrets to Winning in 25 Moves or Fewer
Books of attractive miniatures generally present annotated games, praising some moves and criticising others. They are instructive, and worth buying for that.
The encounters are attractive and exciting, and worth viewing for that. The writer sometimes indicates the typical errors that the losers have made,
but those errors are not necessarily exclusive to short games, or to attractive ones either. Brilliant short games are exciting and entertaining,
and readers are likely to absorb the chess lessons contained in the annotations if they are being entertained.
Chess in Miniature – Volume 1
On its own, that can make the process of reading a book of attractive miniatures an instructive process. This book, along with its companion volume Chess in Miniature Volume 2,
is probably the f irst to attempt to identify how a brilliant short game is created. To explain how the concept came about, we need to go back seventeen years or so.

Sample Pages
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